Sunday, February 2, 2014

Foreign gamers: "Japan's games only cater to the otaku culture"


1: 魔神風車固め(岡山県) 2014/01/26(日) 15:20:12.13 ID:1BdCcRIW0 BE:3662178067-PLT(12030) ポイント特典
Chinese portal site NetEase game channel reports that over the past few years, Japan has lost its place as the center of the gaming world as Japan's biggest gaming companies have been going downhill.

When the games were still in the 16-bit - 32-bit era, Japanese games such as Final Fantasy, Legend of Zelda and Pocket Monster dominated the gaming industry, winning the hearts of almost every  international gaming fan. Japanese culture and technology was widely received well and was far from being considered a "solitary island".

One reason why Japan's video game industry has been called a "solitary island" now is the different paths Japan's market and the international market have taken, making both seemingly incompatible now. International bestsellers have not become hits in Japan, while international users are having a hard time understanding Japanese games, such as DMM's Kantai Collection ~KanColle~.

Japanese games may be prioritizing the quality of the visuals along with usability, but this in the process might have helped the country get immersed in its otaku culture further.

Source: 
http://www.xinhua.jp/socioeconomy/economy/372070/


http://vsmedia.zombie.jp/wp-content/uploads/2013/04/kancolle_start1-450x267.jpg


2: 膝靭帯固め(茨城県) 2014/01/26(日) 15:20:53.68 ID:fhs9bKmy0
分かる奴だけ分かればいい
Then only those who understand it should play it
3: ファルコンアロー(dion軍) 2014/01/26(日) 15:20:54.79 ID:FgApW39h0
飽和させる事が、もっともその文化を衰退させるに良い手段だからな
Because the best way to make an industry decline is to over-saturate it with the same thing
5: クロイツラス(千葉県) 2014/01/26(日) 15:22:43.36 ID:tBxJnDhC0
萌え豚が全部悪い
It's all the Moe~ pigs' fault 
6: マシンガンチョップ(東京都) 2014/01/26(日) 15:22:44.56 ID:49+Sph/V0
艦これなんて所詮萌えクソゲーと何等変わりない

日本人の中でも萌えゲー全く興味なくて
洋ゲーばかりやる人いるし人それぞれっしょ
KanColle is no different from crappy Moe~ games.
There are still some Japanese who have no interest in Moe~ games, and keep on playing Western games.
To each his own.
84: フライングニールキック(東京都) 2014/01/26(日) 15:56:16.13 ID:VjD34SIC0
>>6
変わりないというか萌え糞ゲーそのものですから
No different? That's precisely a crappy moe~ game.
7: ストマッククロー(兵庫県) 2014/01/26(日) 15:22:50.60 ID:IO01d26z0
海外のほうが遅れてるんだよ
It's the international scene that hasn't coped up with the times
11: TEKKAMAKI(チベット自治区) 2014/01/26(日) 15:23:44.22 ID:b5atQSSC0
艦これにも海外ユーザーいるんですけどね
But KanColle has international users as well
12: サッカーボールキック(東京都) 2014/01/26(日) 15:24:09.33 ID:hIirs9oc0
そもそも「艦これ」は海外のユーザなんぞ視野に入れてないだろw
国内市場に向けたものを「海外のニーズをくみ取ってない」とか言っても意味がないだろうに。
But KanColle never even had international users in its sights in the first place.  
There's no point in nitpicking on a game by saying "It doesn't have what the international gamers are looking for", when it's only aimed at the local market in the first place.


http://blog-imgs-59.fc2.com/k/a/n/kancollee/ebafd74b.jpg
14: 急所攻撃(福井県) 2014/01/26(日) 15:24:40.51 ID:3+ReDykt0
仮にポケモンやドラクエモンスターズが
携帯に出回ったら一瞬だろうな
それが出来ないから艦コレなんだよ
I think that it would be a different story if games like Pokemon and Dragon Quest Monsters were to make their way into the mobile phone market. But that's not possible, so that's why there's KanColle. 
16: エクスプロイダー(やわらか銀行) 2014/01/26(日) 15:25:20.37 ID:OfuMJ/+30
つか外人ってソシャゲやるの?
Do foreigners even play social games?
19: ダイビングヘッドバット(愛知県) 2014/01/26(日) 15:26:46.55 ID:Hom/gVE40
>>16
ガチャが無いだけでソシャゲは海外発のゲームですよ
They just don't have the gacha (slot) aspect, but social games originated from abroad, you know
41: レッドインク(禿) 2014/01/26(日) 15:34:06.05 ID:YsqgAB4Ki
>>16
うわぁ恥ずかしいなこいつ
Uwaa, this guy is pretty embarrassing
18: ミッドナイトエクスプレス(東京都) 2014/01/26(日) 15:26:39.76 ID:Q+iv199m0
まあこのまま業界自体がソシャゲに傾いたままだと、気付いた頃には手遅れなんだろうけど
But everything will already be too late at this rate if the entire industry is this inclined towards social games just like it is now
22: ドラゴンスクリュー(やわらか銀行) 2014/01/26(日) 15:27:23.68 ID:RXRyBO1r0
リアルな人(ゾンビ)殺しのゲームよりいいと思う
I think it's better than games where you kill real people (or zombies)
23: 毒霧(大阪府) 2014/01/26(日) 15:27:39.84 ID:LDce+oyK0
艦これは日本アニメ好きにはウケるだろ
誰もが誰も戦場の殺し合いがやりたいわけではない
I think KanColle will be a hit to people who like Japanese anime.
Not everyone would want to participate in killfests on battlefields, you know.

http://livedoor.blogimg.jp/seijig/imgs/d/d/dd32aa6b.jpg
24: 河津掛け(新潟県) 2014/01/26(日) 15:27:40.40 ID:46uPY0V80
ある意味、前衛的なんだよw
いずれ、また、リアル路線に戻ることがあるかも知れないが、
その時は、また、日本が変態視されていることだろうよw
It's quite avante-garde in a sense w
There might come a time when the industry comes back to making more realistic games, but when that time comes, people might once again see Japan in a 'hentai' sort of light.
27: ラ ケブラーダ(チベット自治区) 2014/01/26(日) 15:29:15.38 ID:9AHeu0RTP
艦船美少女化は台湾がオリジナルだからな

戦後台湾海軍旗艦丹陽にまでなった
殊勝艦雪風がモデルの
The bishojo-battleship concept actually originated from Taiwan.

It even turned into Taiwan's post-war flagship, the Tanyo. The one based on the Yukikaze.

http://articleimage.nicoblomaga.jp/image/160/2013/2/f/2fe7b82776df1e35e0f54383a6fe86586e01f9a21387504360.jpg
29: チェーン攻撃(愛知県) 2014/01/26(日) 15:29:21.60 ID:zdoTz2V70
萌え豚が悪いって言いたいんだけどね
萌えのゲームばっかり売り上げいいからね
困ったもんだ
ああ、ニンテンドーは論外ね
They just want to say that it's all the fault of the moe~ pigs.
It's because the moe~ type games are the ones that are selling a lot.
It's so troublesome, really.
Ah, Nintendo's out of the question.
43: サッカーボールキック(東京都) 2014/01/26(日) 15:34:38.82 ID:hIirs9oc0
>>29
商売だからなあ。
しょうがないと言えばしょうがない気もするよ。
Because business is business.
It really can't be helped.
32: リキラリアット(埼玉県) 2014/01/26(日) 15:29:52.28 ID:oYZoCiXe0
俺みたいなおっさんにはかんこれも合わない
KanColle doesn't suit an old guy like me
37: ラ ケブラーダ(チベット自治区) 2014/01/26(日) 15:31:56.56 ID:9AHeu0RTP
あれだけ細密でリアル背景の3dゲームを造りながら

やることは銃撃つだけって
いい加減飽きないのかよ・・・
And despite making 3D games with such realistic backgrounds in fine detail--
All you do is shoot guns.
Aren't people getting sick of that already...
38: ジャンピングカラテキック(やわらか銀行) 2014/01/26(日) 15:32:33.72 ID:6OXd6Dgw0
日本じゃゲームってオタクしか買わなくなったってこと?
Does it mean that only otakus buy games in Japan nowadays?
69: 中年'sリフト(東京都) 2014/01/26(日) 15:49:06.18 ID:R6u8AUDm0
>>38
ゲームなんて元来暇つぶしにやるもんなんだ。その暇が無いんだよ・・・
Games are originally done to kill time. It's just that there's no more time...
77: ダイビングエルボードロップ(チベット自治区) 2014/01/26(日) 15:50:58.13 ID:ESptk+40P
>>69
日本社会に於ける「一般人」の無力さの反映だよな
子供向けのコンテンツと暇つぶしとしてしか、ビデオゲームには居場所はなかった
It's the reflection of how helpless the "average joe" is within Japan's society.
Video games only existed as "contents for children" and to "kill time".
39: リキラリアット(東京都) 2014/01/26(日) 15:33:26.89 ID:kgrCc+9F0
日本は未来に生きてんだよ
他の国の連中は銃撃ちまくりの戦争ごっこでもやってろ
Japan is living in the future.
Other countries should just keep on firing their guns and act like we're still in the war era.
40: トペ スイシーダ(東日本) 2014/01/26(日) 15:33:46.57 ID:WmQDTs580
洋ゲーもみんな同じように見えるけどな
But to me, all Western games look the same
48: スパイダージャーマン(東日本) 2014/01/26(日) 15:37:52.28 ID:GZZQ6EF80
萌え豚マンガ
萌え豚アニメ
萌え豚ゲーム

一般化されるとシンドイな
Moe~ pig manga
Moe~ pig anime
Moe~ pig games

It'll be tough once this becomes the norm for the public.
49: 逆落とし(dion軍) 2014/01/26(日) 15:39:43.72 ID:Z5XhPwcc0
艦これって萌え絵が無けりゃゴミゲーだよな
But KanColle's just a trashy game if you remove the moe~ visuals
51: ショルダーアームブリーカー(千葉県) 2014/01/26(日) 15:40:39.52 ID:yfRKx+tL0
>>49
あってもゲームとしてはゴミ
It's still trash even with those visuals
60: ラ ケブラーダ(チベット自治区) 2014/01/26(日) 15:42:45.39 ID:9AHeu0RTP
>>51
つか中国人が転売目的で
アカウント買い占めてるから
問題になってるよな
It's the game that has an issue where a Chinese person keeps buying accounts in order to resell them, right?
52: 河津落とし(北海道) 2014/01/26(日) 15:40:51.84 ID:pPnemUBc0
撃ち殺すゲームよりマシかもねw
It might actually be more decent than games where all you do is shoot and kill other people w
53: 河津落とし(大阪府) 2014/01/26(日) 15:41:13.47 ID:imqRJJDm0
AKBが成功する国だしな
ただ世界で人気のゲームは日本でも売れてるけどな
This is a country where AKB is popular.
But the games that become popular overseas are also selling well in Japan.
55: ダイビングエルボードロップ(チベット自治区) 2014/01/26(日) 15:41:20.54 ID:ESptk+40P
日本では大人の趣味ってのは「マスコミ業界によって定義」されるものであって、
庶民が自ら決められるものじゃないんだよね、だからマスコミ業界の「押し」がないゲームは廃れた

この呪縛から逃れているのが、秋葉原系の連中しかいないんですよ
In Japan, the adult's hobbies are generally "defined by the media industry" and can't be decided by the public. And that's why games that aren't "pushed" by the mass media have become obsolete.

And the only people who have seemingly broken free from this spell are the Akihabara-kei people.
57: チェーン攻撃(愛知県) 2014/01/26(日) 15:41:56.77 ID:zdoTz2V70
なんでこうなったんだろうなあ
PS2のときは萌えは1ジャンルにすぎなくてまともなキャラデザのものも多かったのに
萌え絵だから面白くないとは言わないけど、ひいてしまったり躊躇する人間も多いのに
I really wonder why things turned out like this.
During the time of the PS2, Moe~ was just 1 genre and there were a lot of other games that had decent character designs.
I won't go to the extent of saying that the game won't be good just because it has the moe~ type of artwork, but I'm sure that there are a lot of people who hesitate and get turned off just because of that.
62: ダイビングエルボードロップ(チベット自治区) 2014/01/26(日) 15:44:15.19 ID:ESptk+40P
>>57
大人の趣味・趣向ってのが、他人任せでしか決められない大衆しかいないからですよ
オタク層ってのは、良くも悪くも自分が好きなものを支持しているに過ぎない

日本社会の「一般人」というのがあまりにもひ弱すぎる
いつも周りを見て、マスコミ業界の指示待ちしかしてないから廃れてしまう
That's because the public can't think for themselves and are allowing others to dictate what the adult's hobbies and preferences should be. The otakus on the other hand, whether it's a good thing or a bad thing, are just supporting things that they like.

The "average joe" in Japanese society is too weak. He'll always look around and wait for whatever the media dictates, and that's why it has declined.
59: キン肉バスター(家) 2014/01/26(日) 15:42:37.55 ID:+p8W5ydT0
技術よりも絵が第一なだけだろ日本は
Because drawings come first in Japan over technology



Original Thread
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