I prefer a male hero.
With a female companion.
The best would be to play the game like a true hero as a male character first, then just play with female characters from the 2nd run onwards
I don't have a problem with women as the main characters, but I wouldn't like it if there's no one but women all around her too. Even in anime, I didn't really like Rail Gun, Lucky Star, and K-ON.
I'm one of the losers who avoided Valkyrie Profile when I was in grade school for that reason
There are a lot of times when I can't empathize with male heroes recently.
But I do think that the reason for this lies somewhere else.
Female characters the best! → Imma make a female character in an Internet game → Turns into a Nekama (guy who poses as a girl)
There are tons of these people.
Games where you choose whether to use a male or a female character are supposed to have a slight effect in the romantic developments. But when there's no change in the actual storyline then choosing females is the best way to go.
And if I may add, it's even more appealing to have an old guy as the lead.
Guys like Marcus, John Marston, and Isaac-san are the best.
But it's troubling how the female's equipment in recent games are the ones that look better and perform better
It's really awkward when you're increasing the likability parameter for a male character in Atelier.
Though I don't really mind it that much.
People would make fun of guys who used female characters in the past. Like Chun-Li.
Times have changed.
The first game that I bought with a female as the main character was Parasite Eve.
That one was good.
I don't get heated up that much even when a female character swings her weapons around and says hot, passionate lines
Male characters in Japanese games are so weak and gross, that's why I always use female characters.
The ideal is having Western-style male characters and oriental-style female characters.
But there aren't that many games with females as the main character.
Almost everything has a male hero.
Whatever the case, male characters' equipment are so tacky.
No matter how you think about it, it feels that a lot of game designers just don't give a damn about the male character's equipment.
Even within the same series, male characters' weapons and stuff look like jokes while women have a lot of cute-looking dresses and such.
Well, I also don't know what to say about women's equipment which just exposes too much skin.
That was a bit of an issue in Dragon Quest 3.
There were no merits to choosing a male hero.
But things just felt right as a male leader when you were putting more emphasis on the scenario.
For Oboro Muramasa, I was initially after the female hero, rather, Miyukichi's voice, but I was touched at how cool and loyal the male hero was
I'd decide depending on the coolness of the equipment.
I love massive, bulky types so I mostly go for male characters.
You'd really want to have an ikemen as your main character, right?
Because he'd look good even if he's young or old.
Like Dante of DMC.
When you use characters that make you go "Uwoooooo, so cool!", it just pumps up your adrenaline.
The female version Bayonetta on the other hand though didn't exactly soar.
Xenosaga's Shion was horrible.
I personally considered her like a supporting role to Allen-kun.
They should just keep using old male characters.
I don't want the sexy types like Dante since that will just rouse up the fujoshis.
I prefer them to be all like FF7's Barret.
If they can't do that, then don't even consider using male characters.
FF6, Metroid, and Persona 2 had female heroes, but the gameplay was fun
It depends on the genre.
Female characters are good in horror games.
That's true for Clock Tower, Zero, Bio, and Parasite Eve.
It's good precisely because it's a female character trying to survive a horror world.
When I was a kid... "The main character along with everyone in the party should all be male. I don't need women who are weaklings" ww
Now... "It's so nice having the main character and her friends as women. What's so fun about looking at men?"
Seriously speaking, it depends on the game.
If it's fighting games where each character has its own abilities and moves, then there will be times that I'll use a female character depending on the stats and the ease of use.
If its games where the main character is like your virtual persona, then I'd choose a male character. Because I'd communicate with my old friends, use a name I always use and there's always been this pattern that I follow when making characters. In those cases, there are also times I use females as sub characters.
If Metal Gear Solid's main character was a woman, it wouldn't have sold as much.
The female hero in Persona 3p was good.
It was interesting having a female 2-time or even 3-time for a change.
When people use a character of the same gender, they treat it as their alter ego, but when it's of the opposite sex, it's more like the player's daughter or son.
I wouldn't really mind it if I was playing an action game, but I don't want to have a female heroine in an RPG. That's because I'd do stuff that are totally against my own will during the most crucial times. But that must also be how girl gamers feel when they're playing RPGs which are dominated by male heroes.
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