Because the corporations got this idea that the games don't even have to be fun for them to get money from the users
Because the gold mine called "computer games" has been exhausted.
Simple as that.
The bubble period in the '90s
People start to think that game developers are so cool and that they can earn a lot from this
Tons of shallow people come in
Doesn't sell as much anymore
There's no more passion which is the core to everything, and things turn into a mess
This is undoubtedly what happened.
Because the true game-otakus become happy just when they get involved in anything that's gaming-related, and they can withstand even the toughest of times, but that cannot be said of these people.
I think the power balance got distorted when the mightiest in the world, MS, joined the fray.
Things would've gone well if they dominated the market, but couldn't because of Japan's 2 great pillars, SONY and Nintendo. In the end, all of them have fallen together while the smaller companies on PC who has the smaller market couldn't even break even with their production costs.
It's all because of the Internet and mobile devices growing in popularity.
I'm seriously saying that.
The "pastime" in the past which was video games just became Internet surfing, and no one has the chance to play games anymore. That's it.
Even if Japan's games have declined, I don't think that Western games actually took charge.
Because there are a lot of people who consider failures as declining
2004~2005 the PS3 was released
Costs for game development were 2-3x the amount of PS2 games.
All development companies then ran back to handheld games.
DS sells like crazy
Western games give more emphasis to the specs of the hardware, so they ignored DS and handheld devices, and focus on HD gaming development
2008 - the Lehman Shock
iPhone and iPad take control, and declare that games should be "free".
Apple who started farming the barren lands had huge success
Low-risk, high-return social games (free actual game, paid in-game items) become the norm as both Japan and the international gaming scene become infested with this
Current net income increases as Gree, Mobage, and Zynga take the lead
The Northern American video game market surpasses the scale of the Hollywood market
Hollywood market-related people start investing in games for survival
Japan's movie industry and gaming industry are like oil and water, so there are no funds
Japan's HD game development declines
The market is still there, it hasn't changed from before.
The main difference is that there are more companies here who don't have the funds to make HD games, unlike in the US and Europe.
There wasn't a time when Japan stood on top of the world.
Not a single moment.
I think it started declining from about 15 years ago.
But it's also because the programmers and engineers are treated harshly.
It's already a given that they'd all die due to overworking themselves.
They all just kept dying one after another.
Because the number of creators who have the wrong idea about "products" and "self expression" has increased
Because all these companies think about is making profit.
Looking back, when you saw how a shi++y device like the DS controlled the entire market was already a declaration that everything is finished.
I'm sure that those guys will come save this decaying world.
I'm talking about SEGA.
I think the problem lies with the development costs. It takes hundreds of millions (yen) to develop a single game, and the low to mid level companies just weren't able to keep up.
Despite the bad economy, the hardware specs kept on rising leading to development costs going through the roof. Result is that only the major developers could make games.
And in order for those major developers to keep their profits up, they keep on doing re-hashes of their older hits. All games are turned into a series, or "numbered" games which made users sick of it all.
If only we had a lot of game makers in the next-gen hardware like we did back in the days of Famicom, then yes, we'd have a lot of crappy games, but we'd also have a variety of games to choose from, which will lead to greater possibilities.
Because we made fun of Western games, then prioritized casual games that had low development costs but had high return, as well as the geeks from the Famicom era, we weren't able to develop our skills to materialize our ideas into technology.
It felt to me that the developers enjoyed making the games back in the day.
Now, they're just doing it because that's their job.
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